If you manage to defeat Jason in the Friday the 13th game for the NES, you're rewarded with the same picture of Jason sitting down you've already seen twice, and the text "You have finally managed to defeat Jason.Beware if you wish to be spared some awful disappointment in seeing your favorite games here. The website .uk contains examples of ending from hundreds of Commodore 64 games, and each one is rated those which are rated 4 or lower are typically examples of this (not even including the "No Ending" section).Īs this is an Ending Trope, most spoilers are unmarked. Also, a rushed programming job often affects what happens afterwards, leading the player to the stock Game Over screen or back to level one afterwards, instead of back to the title screen. Another tactic is to display the player's meaningless score in an attempt to add purpose to the ending screen. A few of these will also throw in The End. Even more frustrating is if, when you lose, a game with this kind of ending gives you a Have a Nice Death or an It's a Wonderful Failure screen. Compare to No Ending for a similar lack of closure or a very abrupt ending in other contexts. For later consoles and platforms which had more space for impressive endings, A Winner Is You endings indicate not only a job poorly done, but the programmers' (or producers') laziness for not having considered how to end the game.Ī cousin to, if not the most extreme form of, the Cosmetic Award. In some more recent games, this only happens on Easy mode, so there is a cool ending to reward you. Memory limitations also worked against satisfying endings adding just a couple of kilobytes of ROM to a console game was once a luxury, and old computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.Įarly consoles had less space for flashy graphics and animations, so only endings that are bad even by the standards of their technology (a previously seen screen, bad spelling, etc.) should be considered true examples of this trope. In the olden days, when Excuse Plots were the norm, it was natural for developers to put more effort into programming the game itself than designing an elaborate ending. This is most likely to happen with older Fighting Games, Arcade Games and the like. Pretty much all of the game's concepts are directly inspired by the popular anime.The urge to throw the game out the window is overwhelming, to say the least. Ninja Saga is a social game with RPG components, in which players can enjoy an experience very similar to the one from the Naruto universe. As a result, players have time to chose what type of attack they want for each assault by choosing between different defenses, attacks or magic spells. You can train against other players, participate in missions in order to win money and experience, upgrade your character's abilities, or even get pets that will help you in different ways. Once you have chosen your character, you can start enjoying everything that Ninja Saga has to offer. You also have to choose your two main magic skills that will allow you to cast magic spells. Ninja Saga is a social ninja game, in which players create their own ninja who lives in a warrior community and fights enemies controlled by artificial intelligence or other players.Īt the beginning of the game, players choose a name for their character, and its appearance from among 5 options.
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